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Really cool concept, I like the core mechanic whereby you try to figure out which is task is best for what alter only for it to be potentially disrupted.

Maybe im just bad the game but I didn't get far enough to see a point beyond that core game loop. Some noteworthy bugs in the minigames, or the "hacked" alter portraits not actually changing anything is a bit of a letdown.

The aesthetics are powerful. I appreciate the dog and the messed up gas mask looking mfer as "vibes" to consider with the tasks. All of the portraits are fantastic and moody. Audio was minimal but fitting.

I wish the core loop was more technically polished, and have an endstate, but I can definitely say I enjoyed the atmosphere.